Thread:Wingstrike/@comment-24366670-20140618152425/@comment-3542404-20140618215438

Say I'm in a chat fight against someone, the field is desert with a 1-on-1 between my Daybreaker and (for the sake of demonstration) Seravee Gundam. Both players make an intro post to introduce their pilots and machine:

Daybreaker flies onto the battlefield, kicking up a small cloud of sand as it hovers in the air before landing. Harlow sees his opponent before him. "Well aren't you in for a treat?" he says with a grin, his mobile suit's eyes flaring green as the gundam punches its fists together. "Bring it."

Assume something similar for the opponent's post. Then after that combat begins, say Freedom's pilot issued the challenge. After he made his intro post I'd get the first combat move:

Harlow pushes forwards on the controls, in response his machine leaps into the air, flying close above the dunes straight towards the Freedom. "Time someone put you in your place!" called Harlow as he activated the right shield's beam sabres.

So from here we see: a. I've moved. b. I'm going to attack the Freedom but it's not been done immediately for several reasons (Daybreaker's not built for extreme speeds, it's not a fair tactic and I prefer to see how the opponent responds before I'm too close to get away if needed). He's got a number of choices: move out of the way, charge straight back at me, hunker down etc. Some might do some damage, others I can justify negating (parry beam sabres, follow up with Char kick, block with shields/protective field). The objective is to put your opponent into positions he can't avoid getting damaged, be that through speed, brute force, tactics or firepower. And so on until Kira Yamato's machine is a smouldering wreck. Anything else?