Talk:JUGGERNAUT Cannon

No Logic
Anno Domini never had a colony laser, closest equivalent would be Momento Mori or Celestial Being's 80m GN laser. Both had substantial power requirements; Momento Mori needed power from the whole solar array while the Celestial Being used up a whole GN Drive Tau's charge and both needed a substantial amount time to charge (far more than 5 minutes to say the least, Momento Mori could fire somewhat faster because of a constant stream of solar power while the Celestial Being's cannon couldn't even fire two shots at 100% during the ELS war).

Some machines feature high power cannons (Launcher Strike's "Agni", the Hyaku Shiki's Mega Bazooka Launcher or Double X's Twin Satellite Cannons), but nothing close to a colony laser (which as the name suggests, is a colony which has been converted into a giant space gun).

Giving a mobile suit a "mini colony laser" doesnt make sense, it took multiple Colony Destroyers in AGE to finish a colony (which took hours to actually occur), Archangel had to fire at the most fragile structure in an already heavily damaged colony in SEED, REQUIEM only managed it because it's a beam cannon of gigantic proportions in Destiny, and not even the Nahel Argama's Hyper Mega Particle Cannon could pierce through Palau.

A single mobile cannot accomplish such a task by itself, there is a large difference between a large beam cannon and a colony laser. Not to mention that a single machine doesn't stand a chance of properly powering one or handling the massive recoil.

23:35, March 29, 2015 (UTC)