HCAM-01XATE Midgard

"There is a reason why the class is named Dominatus, yanno... I mean look at her armament and speed. Do you really seriously wanna get on her bad side ?"

- Anonymous

Armaments

 * Anti-Beam Depth Charge Launcher
 * Created to protect a ship from unfriendly beam fire, the Midgard has been equipped with several of these launchers, to defend itself from beam attacks. However, these launchers are used sparingly in combat, as they can degrade the effectiveness of the Midgard's own beam weaponry, while the anti-beam particle cloud is still active.


 * Fire-linked GAU-XA "Vengeance" 7 barreled 75mm Automatic Multi-barrel CIWS
 * Given the prevalence of missile bearing units and warships in use, the fire linked GAU series gatling guns were selected to become the guns of choice used for the CIWS system aboard the Midgard. With twice the number of barrels, the ''Midgard' can literally flood its immediate area with anti missile fire, thereby ensuring that the vessel is safe from missile attacks. The CIWS itself is also equally effective in a anti mobile suit role, but however, the weapon's effectiveness is limited by range of the weapon, as well the armor of the opposing unit it is targeting.


 * Missile Launchers
 * The Midgard itself is outfitted with a heavy complement of missile launchers, including vertical launch systems, so as to ensure maximum tactical flexibility in combat. With the ship having access to the missile inventory available to both Terminal and the UEA, the vessel benefits even more with prototype guided muntions and specialty warheads from Haven Industries. Capable of firing micro missiles, to all terrain tactical cruise missiles, the Midgard is well posed to strike at any distance, with its missile inventory.


 * M12 16.5 inch Cannon
 * Housed in three three gun turrets in the centerline of the vessel, the M12 16.5 inch cannon are capable of firing a variety of 16.5 inch shells at a range of approximately 24 nautical miles, equivalent to nearly 44.5 km, in a terrestrial environment. At maximum range, the shell spends at least 1.5 minutes in flight, before hitting its target. In space, the weapon's range is considerably longer, owing to the lack of gravity. The reason for mounting the weapon in a 3 gun mount, as opposed to a triple mount is that it allows each gun to individually elevated and fired, independent of the other two, thereby allowing greater flexibility in the use of the massive guns. With a total of 9 such guns, each firing a shell of approximately 2,800 pounds (1,270 kg), the Midgard is fully capable of firing a broadside of some 12.6 short tons (11.43 tons metric) of shells, a salvo which only theoretical few could withstand.


 * "Valiant Mk.10" 120cm Heavy Linear Cannon
 * A carry over from the Archangel class, the improved Valient Mark 10s were added to provide the Midgard with additional ballistic fire. Adapted to firing a slightly large slug, and mounted in the same three gun format as the massive cannons, the Valiants shine particularly when in use during underwater encounters, whereby the Mk 12 cannons are unusable. With the increase in number of barrels, there is no doubt that the Midgard should have little to no worries while engaging in submarine warfare.


 * "Gottfried Mk.73" 225cm Quad Barreled Long Range High-Energy Beam Cannon
 * An improvement over the Mk 71, the Mark 73 model features a quad barrel setup over the previous dual barrel setup. With the addition of extra barrels and range, at the cost of increased energy consumption, this allows the Midgard to literally reach out and touch someone, with its 14 turrets, whilst still allowing for an impressive broadside of 6 such turrets to per side. As such, the Mk 73s supplement the already formidable ranged capabilities of the Midgard, allowing its captain to literally devastate any opposing vessel, station or structure in range of the beam cannons.


 * "Lohengrin Mk III" Positron Blaster Cannon
 * In essence an antimatter beam cannon, the Positron blasters cannons destroy their targets by breaking them down on the molecular level, when the beams come into contact with the target. Still, the weapon cannot penetrate positron deflector shields, and the "Yata-no-Kagami" Anti-Beam Reflection System is still able to protect against the deadly beam, with no ill effects. Regardless, the weapon itself is still a potent weapon, so much so that the Midgard has four of them mounted, each fully independent of each other.

System Features

 * Einherjar NET
 * B-Force's own internal tactical network, Einherjar Net allows all 5 Gundams and the ship to share real time tactical combat information with each other, granting the team an unparalleled edge in combat operations. To prevent enemy hacking, the data stream is heavily encrypted to the extent that even a supercomputer would need time to break the security protocol.


 * Enhanced Ablative coating
 * Normally used by the more advanced ships to deal with the intense heat of re-entry, the new mixture used by the ship features a refined mixture that is slightly more tolerant and lasting to massive spikes in temperature, before being expended.


 * Positron Deflectors
 * Installed in strategic locations on the ship's hull, the resulting energy barrier allows the ship to almost invulnerable to enemy based beam weapons. However, the system is not perfect, and thus the ship still needs to take care to avoid being shot down.


 * Gas Propulsion stealth system
 * Carried over from the Girty Lue, the gas propulsion system allows the Midgard to perform covert operations and quietly sneak into and leave locations, while masking its passage and announcing its presence to any infrared sensors.


 * Laminated Armor II
 * A common feature from the more advanced vessels of the time, the Midgard features an improved form of laminated armor, which dissipates the heat of beam weapons across the whole hull, granting the ship an incredible defense against beam weapon fire. With a number of changes geared towards better durability and heat dissipation, the armor provides the Midgard with a tough skin.


 * Mirage Colloid II Stealth System
 * Used in combination with the above Gas Propulsion system, the Mirage Colloid II system allows the Midgard to literally become invisible to electronic sensors and the naked eye. Thereby allowing the Midgard to covertly deploy itself without drawing any attention.


 * Rocket anchors
 * Another carry over from the Girty Lue class of ships, the rocket anchors allow the Midgard to anchor itself to asteroids, or any other large objects. With the anchor attached, the vessel can perform sudden turns, or haul in objects, if needed.


 * Space Booster
 * A disposable addon module consisting of large fuel tanks and boosters, the Space booster is used to allow the Midgard to enter orbit. Once the ship as exited the Earth's atmosphere, the remainder of the assembly is jettisoned in space, where it eventually reenters the atmosphere and is burnt up along the way.