MSZ-006-3βH Zeta Gundam Hail

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Armaments

 * 2-tube Grenade Launcher
 * Each forearm is fitted with a 2-tube launcher, firing explosive self-propelled grenades. Each tube can be loaded with two grenades, totalling up to eight grenades.


 * 60mm Vulcan Gun
 * A head-mounted light weapon used to target lightly armoured opponents or vulnerable sections.


 * Beam Rifle
 * A standard ranged weapon, the beam rifle can emit a beam sabre from the barrel if needed as well and is usable in both modes.


 * Beam Sabre
 * Zeta Hail's close combat weapons, both are usually used at the same time in a duel wield fashion. In Waverider Mode they become twin-linked beam guns.


 * Grappling Wires
 * An optional replacement for the wrist-mounted launcher, instead of firing explosive grenades they deploy grappling hooks which latch onto enemy machines.


 * Hip Beam Cannon


 * Hyper Mega Beam Launcher
 * A heavier ranged beam weapon, the Hyper Mega Beam Launcher can fire a considerably more powerful particle beam and also retains the beam rifle's ability to deploy a beam sabre from the barrel when needed.


 * Shield
 * A large defensive tool which can be used to block both beam attacks and solid rounds, it also serves as the Zeta Thunder's nose section in Waverider Mode.


 * I-Field Generator

System Features

 * Anti-Beam Coating

BP Costs
126/130
 * A Rank Base Mobile Suit : 60 BP
 * Anti-Beam Coating: 25 BP
 * I-Field Generator: 15 BP
 * Hip Beam Cannon x 2: 26 BP

Combat Slots
Melee=
 * Beam Sabre
 * Beam Rifle - Long Beam Sabre
 * Hyper Mega Beam Launcher - Long Beam Sabre
 * -|Ranged=
 * 2-tube Grenade Launcher/Grappling Wires
 * 60mm Vulcan Gun
 * Beam Rifle
 * Hip Beam Cannon
 * Hyper Mega Beam Launcher
 * -|Special=
 * Mode Transformation
 * I-Field