GN-003RE Gundam Kyrios Repair

GN-003RE Gundam Kyrios Repair (aka Gundam Kyrios, Kyrios Repair, Kyrios) is a reconstructed version of the original GN-003 Gundam Kyrios. The unit was piloted by Andre Trueman in the final battle against the Innovators in AD 2312.

Technology & Combat Characteristics
Kyrios is the successor unit of GNY-003 Gundam Abulhool and predecessor to GN-007 Arios Gundam; a third a generation Gundam. The unit is the product of accumulated data on Abulhool's tactical and system development; its the only Gundam of its kind that’s capable of transforming into a high-speed fighter in its time. However, its design significantly differs from its predecessor. Abulhool was designed specifically for stealth and infiltration purposes; it wasn’t designed for direct combat as its mobile suit (MS) form is more primitive than the AEU-05/92 AEU Hellion Initium (first flight-capable transforming MS); it was more plane than MS. Because Abulhool was a prototype, Celestial Being (CB) engineers never gave it a full MS form as they were focused more on evaluating untested equipment. With Kyrios, CB engineers designed and built it with a complete MS form for direct combat. However, due to limited data, it was never explained the reasons and inspiration(s) behind its design. It is only speculated that a combination of Abulhool’s system data as well as data from AEU’s Hellion Initium (due to the fact CB engineer Ian Vashti was formerly an AEU engineer and designed the 3rd gen Gundams) was used to create Kyrios. Abulhool’s fighter form was designed after real life 5th generation fighter jets, like the F-22 Raptor. To further authenticate its fighter form, it possesses a hybrid propulsion system that utilizes both plasma and GN Particles; it can switch in between the two types of propulsion to disguise its true nature. When designing Kyrios, tactical capability requirements demanded a multi-purpose fighter that can handle both atmospheric and outer-space missions and no such aircraft existed during its time; CB engineers decided to create its own original fighter. In addition, due to the phase-out of fighters and rise of flight-capable MSs, the idea of disguising it with an Earth-based fighter and the dual propulsion system was deemed unnecessary. Kyrios’ flight/fighter mode doubles as a tail-less jet-fighter and a bomber. Designed with a dragon-like theme, its sensors are built at the head of the fighter, appearing as the cockpit; the true cockpit remains under Kyrios'GN Drive. In combat, its fighter form relies on high-speed dog-fighting and hit-and-run tactics; its armor is lighter as it relies on its speed and evasive maneuvers to avoid enemy attacks. To prevent the enemy from potentially damaging Kyrios' GN Drive, armor plating was built around its drive to minimize damage from anti-aircraft assault. Its primary arsenal are its GN Vulcans (under the sensor head) and GN Submachine Gun for dog-fighting. When additional equipment is needed, Kyrios has several optional peripheral equipment: the Tail Unit, Tail Booster, and/or GN Hand Missile. Kyrios’ transformation system is comparably simplistic over all known built MSs of its time. CB engineers designed it that way to avoid potential combat complications over transformation; it was built with a swift autonomous system that easily switches in between forms in mid-air (such system doesn't exist outside of CB, only talented pilots like Graham Aker, the Graham Special, is capable such a maneuver manually). However, its Meister can manually alter its transformation sequence to be in half-MS mode and half-fighter mode for specialized tactics and/or unique combat situations. When transforming from MS to fighter, its MS legs are turned and faced to its outer-sides. The rear section of its legs are now part of the inner-sides and act as a docking clamp for peripheral equipment. Its MS feet are bent downwards to expose two thrusters and turned 90-degrees to aerodynamically level with its fighter form. In addition to its pre-existing side thrusters, it totals four GN Verniers for high-speed acceleration. The MS-arms are closed and tightened to its sides and the panels behind its arms are closed and form the upper armor portion of its fighter form. The MS head itself is fixed face-forward and the sensor unit laps over the head to cover and complete its fighter form. If it’s armed with its GN Submachine Gun, the right arm will either have the weapon clamped or held by MS hand and faced forward for dog combat. The GN Shield is placed on its left MS arm and faced 90-degrees sideways to make it aerodynamic for flight. Due to the length of its shield, a small wedge exists to allow the shield to slide through the left side of its fighter wing. The cockpit rotates 90-degrees to level the pilot in between fighter and MS form. Any loaded peripheral equipment docked on its legs will have to be discarded as it interferes with its transformation. In MS mode, Kyrios’ forearms have impact points for docking optional GN Hand Missile Launchers (each one with 9 missiles, totaling 18 to fire) for mid-to-long ranged combat. While Kyrios have a pair of GN Vuclans for low-yield firepower, it’s a feature that can only be used in its fighter mode as it is built into the sensor unit (that resembles a fighter cockpit). For unexplained reasons, CB engineers never made the GN Vulcans interchangeable in between forms nor fitted it onto Kyrios’ armored helmet like its predecessors. It has a pair of GN Beam Sabers tucked behind its rear armored skirt on both sides for melee combat; it’s rarely deployed. In most melee combat situations, its Meister (Allelujah Haptism) would deploy the GN Shield to attack and defend at the same time. In terms of stealth and systems, Kyrios’ GN Drive produces GN Particles that disrupt enemy sensors from detecting its presence. However, should the enemy use wide sensor networks, they can take advantage of detecting focal areas that’s been disrupted to detect their presence. To avoid visual detection, Kyrios can activate its Optical Camouflage to “cloak” itself. However, the system can’t be used while actively in motion. For the camouflage to work, it has to be remain stationary and shut off its particle distribution or the camouflage will fail and reveal itself from enemy visual contact. Because Kyrios is often deployed from space-to-Earth, the unit was given a GN Field to handle the intense heat of atmospheric re-entry, but also to repel against heavy enemy fire. For emergencies, Kyrios can activate its Trans-Am System for ultra high-speed combat to end the battle and/or make a quick getaway. For special equipment, where Kyrios needs greater mobility and speed, it has its Gust-silhouette, GN-003/af-G02 Gundam Kyrios Gust. It's a enhanced exo-flight armor system that grants Kyrios increased speed (sacrificing sharp turns for greater distance), increased altitude flight for atmospheric combat (from an altitude of below 1km up to the upper-thermosphere at 600km), atmospheric exiting capabilities (it doesn't need an orbital elevator to return to Ptolemy), and a powerful GN Long Barrel Cannon for long-ranged firing solutions. When combat support and greater firepower is needed, Kyrios' Meister can request back-up from the Assault Container. The container has atmospheric exit and re-entry capabilities that can retrieve Gundams and provide combat support for Kyrios in emergencies. The container can also dock with a GN Arms unit, though the Kyrios was never stated to have its own GN Arms unit developed, unlike the Exia and Dynames. In terms of weaknesses, not a lot of Kyrios' arsenal are interchangeable between MS and fighter mode; only its GN Sub-Machine Gun and GN Hand Missiles are interchangeable between forms. The Tail Unit and Tail Booster are treated as disposable equipment, but it could've served Kyrios better if the equipment could be utilized in its MS form (something they later corrected for GN-011 Gundam Harute). While it has GN Beam Sabers, it doesn't have any GN Blades to counter-measure GN Fields in combat. Giving it a disadvantage when dealing with enemy targets with strong defensive measures. Its overall thrust capabilities limits it from exiting the atmosphere, requiring Kyrios to rely on the orbital elevator to return to space. Unfortunately, CB engineers never gave the unit any upgrades nor refits to fix those weaknesses, giving the enemy a chance to exploit its lesser aspects. However, Kyrios would later become a teaching tool and not a pacifier. After the events of Operation: Fallen Angels, the UN Forces (later the Earth Sphere Federation), had taken possession of Kyrios for study. They attempted to understand the secrets of CB MS engineering by experimenting new MS systems; the data would be used to help create the GNX-704T Ahead for A-Laws. The unit was never restored nor upgraded to any form of combat, but remained in a MS hanger for testing. However, its GN Drive was jettisoned before enemy capture and it was transferred to its successor GN-007 Arios Gundam. Overall, Kyrios was one of the most formidable mobiles suits of its time.

Shortly after going into hiding, Celstial Being decided to retrieve Kyrios from the Human Reform League's territory. This was only made possible by Andre Trueman's defection, as his mobile suit, the YMS-02 Union Blast had suffered no damage during the previous battle. Despite the large number of mobile suits guarding the facility, Andre managed to successfully retrieve Kyrios and return to Lagrange 3.

Once they had Kyrios back, the CB engineers immediately went to work on repairing the severe damage the unit had suffered against the UN Army. Progress was slow, as the other Gundams (namely GN-0000 00 Gundam) were of a higher priority. Kyrios' systems were updated, bringing them up to the level of the 3.5 generation Gundams. Most of the work done on Kyrios was focused on modernising the unit; no changes were made to the exterior or the frame, other than the installation of newer, higher capacity GN Condensers and more powerful GN Verniers. To distinguish the new Kyrios from its previous form, the unit was re-designated GN-003RE Gundam Kyrios Repair.

Armaments

 * GN Heavy Machinegun
 * Kyrios' new primary weapon, the GN Heavy Machinegun is a two-barreled particle beam gun that can fire in single bursts or rapid-fire against enemy targets. Developed from the GN Submachinegun, the heavy machinegun is roughly twice as long, with the barrel diameter also increased. This gives the weapon's particle beams the same power as